Update Version: 6.9.2022


With the help of the growing community, I got a good chunk of feedback and issues that I have been tackling!
So here are some bug fixes, UI additions, and recipe changes!


:::::: UI ::::::

  • Units' icons in lands have a "jump" animation when they attack.
  • The Castle blinks a bubble to signal to the player to make another castle if it is low on HP.
  • Some of the helper bubbles will stop showing once a player has done those actions enough times.
  • When placing archers/captains, automatically place them in back, and soldiers/guardians in front.
  • Renamed "firepit" to "bonfire" in labels.
  • Units are Magenta when they are affected by the Event that weakens them.
  • When a meter has finished, it will blink.
  • The Events at the top now blink. (They will soon have tooltips since the idea of players figuring it out hasn't worked out too well)
  • Monsters are now color-coded depending on their HP.
  • There is now an indicator that floats up when a unit is damaged.
  • The Unit death sound has been changed since it was too similar to the Monsters'.

:::::: GAMEPLAY ::::::

  • Alchemists take a little less time to finish.
  • Spells don't pass time now.
  • There is now a maximum to the number of lands that you can have at one time. (35)
  • Sawmill and Brickyard now have cheaper recipes.
  • Berries now add more to meters to show off just how strong they are.


:::::: BUGS ::::::

  • Fixed monsters warping if past middle of island.
  • Music restarted on a new day, even if muted.
  • Fixed a bug where monsters would teleport after coming out of the Bulb.



And if you want to share feedback, find bugs, or have thoughts on the game, you can:
- Message me on the Steam Community Forums for the game,
- Message me on the Itch.io Community Forums for the game.
- or:


Files

The Call of Krul'ar 81 MB
Version 32 Jun 09, 2022

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