Operation "Silent Gator"



So! A few people have told me that they enjoyed Navi-gator, but having to listen to him talk every time you have to restart was getting annoying; which I completely understand. I had to go into the code and turn him off myself every time I needed to get through the dialogue for testing. And let me tell you- hearing it so often can be pretty tiresome.

So!

I added an option to silence Navi-gator, but also, by silencing him, you do two things:

- You unlock anything that would be unlocked through his dialogue when you silence him; which is really only the 3 base schematics for the Fabricator, Turret, and Laboratory.
(AND)
- This is saved. (I had to add in a quick save system that hopefully doesn't cause issues later) From now on, when you restart the game, you will just start with those 3 base schematics; whether restarting from in-game or starting the game back up after playing.


This will of course make things a little quicker, as you no longer need to boost out to a Mine to unlock the Turret, and boost to a Minashroom to unlock the Laboratory!

I've also added in a way to cancel planned structures. So if you have a structure that you haven't started printing yet, you can cancel it.
This will help with planning your base layout, and can also be used to distract enemies. Though, I may eventually make placing it down a 1-cost, or just have the Mushrooms ignore un-built structures. Until then, enjoy the new menu and Navi-gator will be looking forward to seeing you again!

Files

lost-on-jupiter-beta.zip 158 MB
Version 10 Dec 08, 2021

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